• Virtual Reality (VR): Too Early To Specialize?

    FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a ...

    published: 07 Dec 2016
  • Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

    Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com

    published: 27 Nov 2015
  • How To Become A Virtual Reality Developer

    Course Overview: http://youtu.be/EnDRx2k-zY0 UI tutorials course overview: https://www.youtube.com/watch?v=aYoGgy3oF3w Fellow Youtuber Discount: https://www.udemy.com/unity3d-and-the-oculus-rift/?couponCode=Fellow+Youtuber+Discount This course tackles the hot topic of "virtual reality". In Q1 of 2016, oculus will release the finished version of the rift. Other big companies like google, facebook, sony, valve and others have joined the VR movement. It is definetly going to be the next big thing. Get a head start by taking this course. In the course, we take a look at different techniques that are crucial to VR development. If you are interested in Unity3D or virtual reality, then this course is for you. Participants of this course are thereafter able to develop their own applications with...

    published: 01 Aug 2015
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Building a Robin Hood VR Game From Scratch!

    Welcome to the weekly FusionEd Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P If you missed last week's stream, here is a link to...

    published: 21 May 2016
  • Unity Tutorial 1: Introduction to Game Programming

    Unity Tutorial 1: Introduction to Game Programming https://www.youtube.com/watch?v=tC6yYLRpKlI http://learnsauce.com/virtualrealitytutorial/ With virtual reality picking up steam, games and 3D media in general, are set to become huge in the entertainment space. One needs to have the skills to create interactive worlds with solid gameplay logic to blur the lines between the virtual and the real. Welcome to our Unity Tutorial series. Targeted at those who already have some programming skills, this tutorial series will nevertheless cover all the bases involved in game development. The first module covers game programming and provides an overview of the C# language. Head over to LearnSauce.com for the complete video series, eBooks and source materials. Facebook : http://www.facebook.com/le...

    published: 01 Jun 2015
  • 14 YEAR OLD DUDE ALREADY AN AR & VR PROGRAMMER

    Wow, today I met a young lad who already programmed for augmented and virtual reality. He made my day! ---- SNAPCHAT: hi.marius Contact: mail@mariusschober.com http://snapchat.com/add/hi.marius https://twitter.com/mariusschober https://www.facebook.com/schobermarius https://www.instagram.com/mariusschober/ Song: https://soundcloud.com/aka-dj-quads/should-i-be

    published: 11 Feb 2017
  • The Future of Design

    SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.

    published: 05 Sep 2013
  • VR News: Mar 21 - Minor Fallout 4 Update - Legally Blind Programmer Makes VR Game!

    Cheers Guys! News starts with "Ghostbusters VR - Now Hiring Act One" for PSVR and a minor update on "Fallout 4 VR". We then talk about "Tilt Brush Tuesdays" a Twitch stream on you guess it...Tuesdays, dealing with new Tilt Brush projects each week. Next up, HTC has added Oculus Support to Vive Video and an app to teach children about clean water. 6 of the final "March Madness" basketball games are available via Game Gear and lastly, a legally blind man creates his own HTC Vive game called "Mech Skeleton". Headlines/Sources/Timelines Headlines: GhostBusters VR – Now Hiring Act One Available Now on PSVR Source: http://vrscout.com/news/ghostbusters-vr-now-hiring-playstation/ Timeline: 00:23 to 01:52 Headline: Bethesda: Fallout 4 VR Will “Blow Your Mind” With New 3E 2017 Demo Source: ...

    published: 22 Mar 2017
  • The Hacking VR Speaker Series: Ubisoft

    Game culture and game design have long been thinking about user experience, interaction and emergent narratives. How is VR changing gameplay? Are games driving current trends in VR? What can documentarians and other storytellers learn from VR game designers about spatial, interactive and immersive storytelling? What can game designers learn from filmmakers and documentarians? And what are current advancements in research on simulator sickness? Learn from the creative and R&D team behind Ubisoft’s Eagle Flight. About the Speakers: Vicki Ferguson, Lead Programmer, Ubisoft, is the lead programmer on ‘Eagle Flight’, the first virtual reality game released by Ubisoft Montreal. Before joining Ubisoft in 2012, she led the Rendering Special Interest Group at EA Canada where she specialized in ad...

    published: 11 May 2017
  • Udacity Nanodegrees: Is It Worth It?

    FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue In this episode, I talk about nanodegrees and Udacity. If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com programming education

    published: 19 Jun 2015
  • VR-PARK Portable Wireless Bluetooth 3.0 Remote Controller - WHITE

    published: 15 Jan 2016
  • AirBornVR - Development of Drone simulator app in VR

    Airborn VR - virtual reality professional quad-copter simulator Developed by: Airborn Research and solutions, VR ONE, programming and graphic design, Juan David Yepes, main programmer

    published: 18 Oct 2014
  • Basic Unity Tutorial for Steam VR & Vive (Setting up HMD and controllers)

    Github link: https://github.com/b0ard/YoutubeVive/commit/e617efa6c0a7934b481e5aaaebac5ddab83738ef

    published: 11 Mar 2016
  • VR Programming & The Desk Generation | Code Walks 057

    It's time to take VR programming seriously. We do not write programs, we compose them using sets of known tokens. We are the desk generation, and these are the dark ages. # # THINGS MENTIONED # # ► Introduction to The Theory of Computation https://www.youtube.com/playlist?list=PL601FC994BDD963E4 ► Scratch https://scratch.mit.edu/ # # INTERESTING INITIATIVES # # ► Using Python To Code By Voice https://youtu.be/8SkdfdXWYaI ► Mac VR http://www.getmacvr.com/

    published: 27 Jan 2017
  • An Unreal Perspective into VR

    Alex Stevens takes us through his experiences developing the Organic Humans virtual reality game Montas in the Unreal Engine. From good design practice to the technical limitations of the popular VR headsets. Alex is the Technical Director of the two man team, Organic Humans, and lead programmer on the VR horror game, Montas. Alex is also the co-organiser of the Brisbane Unreal Engine meetup. He is a Unreal engine masochist and loves to put his programming skills into action for the love of VR. http://organichumans.org/

    published: 15 Apr 2016
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 1516
videos
FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

Zach Barth - Makes a VR game in 17 minutes [Summit 2015]

  • Order:
  • Duration: 23:36
  • Updated: 27 Nov 2015
  • views: 12376
videos
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com
https://wn.com/Zach_Barth_Makes_A_Vr_Game_In_17_Minutes_Summit_2015
How To Become A Virtual Reality Developer

How To Become A Virtual Reality Developer

  • Order:
  • Duration: 0:59
  • Updated: 01 Aug 2015
  • views: 1784
videos
Course Overview: http://youtu.be/EnDRx2k-zY0 UI tutorials course overview: https://www.youtube.com/watch?v=aYoGgy3oF3w Fellow Youtuber Discount: https://www.udemy.com/unity3d-and-the-oculus-rift/?couponCode=Fellow+Youtuber+Discount This course tackles the hot topic of "virtual reality". In Q1 of 2016, oculus will release the finished version of the rift. Other big companies like google, facebook, sony, valve and others have joined the VR movement. It is definetly going to be the next big thing. Get a head start by taking this course. In the course, we take a look at different techniques that are crucial to VR development. If you are interested in Unity3D or virtual reality, then this course is for you. Participants of this course are thereafter able to develop their own applications with the Oculus Rift. This course covers everything from the basics, such as using the headtracking for aming, shooting and selecting objects up to alternative movement models, namely bird's eye camera controls or teleporting. Useful programming skills can be picked up along the way as we practice the new techniques with several training examples in the Unity3D environment.
https://wn.com/How_To_Become_A_Virtual_Reality_Developer
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 239270
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Building a Robin Hood VR Game From Scratch!

Building a Robin Hood VR Game From Scratch!

  • Order:
  • Duration: 2:00:09
  • Updated: 21 May 2016
  • views: 26899
videos
Welcome to the weekly FusionEd Livestream! These streams are a chance not only for anyone to learn more about VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own VR development, your future projects, or just VR in general, we would love to talk with you about it! NO EXPERIENCE REQUIRED! This week we will be looking at creating a basic bow & arrow game with the Vive and SteamVR in Unity. There are quite a few games that use a bow on Steam such as The Lab, Bowslinger, and Vanishing Realms to name a few, so we thought it would be fun to actually create one. We will start with the bow mechanism and then add some targets to the scene. Link to the Bow & Arrow: bit.ly/1XHFv9P If you missed last week's stream, here is a link to that video where we go over how to build a networked game in Unity (key time points are in the comments / description): https://www.youtube.com/watch?v=GEi_j7JUG-4 Interested in keeping up to date with the live streams? Follow us on social media or subscribe to the channel! https://www.facebook.com/fusionvr/ https://twitter.com/FusionEdVR http://bit.ly/1SZXwtn ----------------------------------------------------------------------------------------------------------- Link To Github Repo: bit.ly/1TrAigV Time Stamps: Intro + Demo: 0:48 Getting Started + Imports: 2:08 Adding 3D Bow Model: 6:13 Arrow Prefab: 9:33 Problem with Default Orientation of Bow: 13:20 Correct Orientation for Bow: 14:12 Starting ArrowManager: 15:40 Put Bow in Hand: 17:40 Local vs Global Position: 27:31 Colliders: 30:07 Adding a Rigidbody to Detect Collisions: 38:56 Singleton Programming: 40:50 Attaching Bow to Arrow: 42:51 Attach Arrow When Trigger is Pulled: 54:37 Break Demo - The Lab: 1:01:55 Pulling String: 1:13:06 Fire Arrow: 1:22:58 Debugging Arrow Movements: 1:35:17 Import Forest Scene: 1:43:07 Interacting with Object: 1:47:45 Filter LookAt Function To Avoid Jiter: 1:49:46 Playing w/ the Arrow: 1:53:15 Ending Q&A: 1:52:30
https://wn.com/Building_A_Robin_Hood_Vr_Game_From_Scratch
Unity Tutorial 1: Introduction to Game Programming

Unity Tutorial 1: Introduction to Game Programming

  • Order:
  • Duration: 15:57
  • Updated: 01 Jun 2015
  • views: 4691
videos
Unity Tutorial 1: Introduction to Game Programming https://www.youtube.com/watch?v=tC6yYLRpKlI http://learnsauce.com/virtualrealitytutorial/ With virtual reality picking up steam, games and 3D media in general, are set to become huge in the entertainment space. One needs to have the skills to create interactive worlds with solid gameplay logic to blur the lines between the virtual and the real. Welcome to our Unity Tutorial series. Targeted at those who already have some programming skills, this tutorial series will nevertheless cover all the bases involved in game development. The first module covers game programming and provides an overview of the C# language. Head over to LearnSauce.com for the complete video series, eBooks and source materials. Facebook : http://www.facebook.com/learnsauce Twitter : https://twitter.com/learnsauce Google+ : https://www.google.com/+LearnsauceTutorials Incoming Search Terms: "Virtual Reality Games" "Virtual Reality" "Virtual Reality Technology" "Virtual Reality Systems" "Virtual Reality Apps" "Virtual Gaming" "Virtual Reality Gaming" "Oculus Virtual Reality" "Virtual Reality Tutorials" "Virtual Reality Oculus Rift" "Oculus Rift Virtual Reality" "Virtual Reality Development" "Oculus Rift Virtual" "Virtual Reality Game"
https://wn.com/Unity_Tutorial_1_Introduction_To_Game_Programming
14 YEAR OLD DUDE ALREADY AN AR & VR PROGRAMMER

14 YEAR OLD DUDE ALREADY AN AR & VR PROGRAMMER

  • Order:
  • Duration: 3:22
  • Updated: 11 Feb 2017
  • views: 8
videos
Wow, today I met a young lad who already programmed for augmented and virtual reality. He made my day! ---- SNAPCHAT: hi.marius Contact: mail@mariusschober.com http://snapchat.com/add/hi.marius https://twitter.com/mariusschober https://www.facebook.com/schobermarius https://www.instagram.com/mariusschober/ Song: https://soundcloud.com/aka-dj-quads/should-i-be
https://wn.com/14_Year_Old_Dude_Already_An_Ar_Vr_Programmer
The Future of Design

The Future of Design

  • Order:
  • Duration: 3:49
  • Updated: 05 Sep 2013
  • views: 2288711
videos
SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
https://wn.com/The_Future_Of_Design
VR News: Mar 21 - Minor Fallout 4 Update - Legally Blind Programmer Makes VR Game!

VR News: Mar 21 - Minor Fallout 4 Update - Legally Blind Programmer Makes VR Game!

  • Order:
  • Duration: 15:44
  • Updated: 22 Mar 2017
  • views: 1502
videos
Cheers Guys! News starts with "Ghostbusters VR - Now Hiring Act One" for PSVR and a minor update on "Fallout 4 VR". We then talk about "Tilt Brush Tuesdays" a Twitch stream on you guess it...Tuesdays, dealing with new Tilt Brush projects each week. Next up, HTC has added Oculus Support to Vive Video and an app to teach children about clean water. 6 of the final "March Madness" basketball games are available via Game Gear and lastly, a legally blind man creates his own HTC Vive game called "Mech Skeleton". Headlines/Sources/Timelines Headlines: GhostBusters VR – Now Hiring Act One Available Now on PSVR Source: http://vrscout.com/news/ghostbusters-vr-now-hiring-playstation/ Timeline: 00:23 to 01:52 Headline: Bethesda: Fallout 4 VR Will “Blow Your Mind” With New 3E 2017 Demo Source: https://uploadvr.com/fallout-4-vr-blow-your-mind-e3-2017/ Timeline: 01:53 to 05:25 Headline: Tilt Brush Tuesdays Source: https://uploadvr.com/watch-tilt-brush-tuesdays-steve-teeps/ Timeline: 05:26 to 06:17 Headline: HTC’s Official Vive Video App Adds Oculus Support Source: https://uploadvr.com/htcs-official-vive-video-app-adds-oculus-support/ Timeline: 06:18 to 06:40 Headline: Hidden Dangers Uses VR To Raise Awareness On Clean Water Shortage Source: https://uploadvr.com/hidden-dangers-uses-vr-raise-awareness-clean-water-shortage/ Timeline: 06:41 to 10:04 Headline: Check Out The NCAA March Madness Finals on Gear VR Source: https://uploadvr.com/oculus-broadcasting-ncaa-march-madness-finals-vr/ Timeline: 10:05 to 12:05 Headline: Legally Blind Man Creates His Own HTC Vive Game Source: https://uploadvr.com/blind-man-creates-htc-vive-game/ Timeline: 12:06 to 15:35
https://wn.com/Vr_News_Mar_21_Minor_Fallout_4_Update_Legally_Blind_Programmer_Makes_Vr_Game
The Hacking VR Speaker Series: Ubisoft

The Hacking VR Speaker Series: Ubisoft

  • Order:
  • Duration: 1:16:21
  • Updated: 11 May 2017
  • views: 20
videos
Game culture and game design have long been thinking about user experience, interaction and emergent narratives. How is VR changing gameplay? Are games driving current trends in VR? What can documentarians and other storytellers learn from VR game designers about spatial, interactive and immersive storytelling? What can game designers learn from filmmakers and documentarians? And what are current advancements in research on simulator sickness? Learn from the creative and R&D team behind Ubisoft’s Eagle Flight. About the Speakers: Vicki Ferguson, Lead Programmer, Ubisoft, is the lead programmer on ‘Eagle Flight’, the first virtual reality game released by Ubisoft Montreal. Before joining Ubisoft in 2012, she led the Rendering Special Interest Group at EA Canada where she specialized in advanced character rendering on the Fight Night Series. After 12 years in the industry as a graphics and engine programmer and 8 shipped AAA titles, she had a near-religious experience looking out at the stars from inside a VR headset. Vicki is dedicated to developing the kind of transformative VR experiences that she knows the medium is capable of.​ Olivier Palmieri, Game Director, Ubisoft, started to play videogames like Atari or Apple II at the age of 4 and from then on knew that he wanted to work in this industry. Some years later, in 1998, he joined Ubisoft in Montreuil (France) and worked on Rayman and Ghost Recon in both Game and Level Design. In 2005, he joined Ubisoft Montreal (Canada) and helped shape numerous bestsellers such as Naruto, Assassin’s Creed II and Far Cry 4. Since he was a child, he fantasized about flying and as the Game Director of Eagle Flight, his dream finally came true.
https://wn.com/The_Hacking_Vr_Speaker_Series_Ubisoft
Udacity Nanodegrees: Is It Worth It?

Udacity Nanodegrees: Is It Worth It?

  • Order:
  • Duration: 6:43
  • Updated: 19 Jun 2015
  • views: 84694
videos
FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue In this episode, I talk about nanodegrees and Udacity. If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com programming education
https://wn.com/Udacity_Nanodegrees_Is_It_Worth_It
VR-PARK Portable Wireless Bluetooth 3.0 Remote Controller - WHITE

VR-PARK Portable Wireless Bluetooth 3.0 Remote Controller - WHITE

  • Order:
  • Duration: 5:20
  • Updated: 15 Jan 2016
  • views: 217799
videos
https://wn.com/Vr_Park_Portable_Wireless_Bluetooth_3.0_Remote_Controller_White
AirBornVR - Development of Drone simulator app in VR

AirBornVR - Development of Drone simulator app in VR

  • Order:
  • Duration: 2:32
  • Updated: 18 Oct 2014
  • views: 737
videos
Airborn VR - virtual reality professional quad-copter simulator Developed by: Airborn Research and solutions, VR ONE, programming and graphic design, Juan David Yepes, main programmer
https://wn.com/Airbornvr_Development_Of_Drone_Simulator_App_In_Vr
Basic Unity Tutorial for Steam VR & Vive (Setting up HMD and controllers)

Basic Unity Tutorial for Steam VR & Vive (Setting up HMD and controllers)

  • Order:
  • Duration: 15:41
  • Updated: 11 Mar 2016
  • views: 63388
videos
Github link: https://github.com/b0ard/YoutubeVive/commit/e617efa6c0a7934b481e5aaaebac5ddab83738ef
https://wn.com/Basic_Unity_Tutorial_For_Steam_Vr_Vive_(Setting_Up_Hmd_And_Controllers)
VR Programming & The Desk Generation | Code Walks 057

VR Programming & The Desk Generation | Code Walks 057

  • Order:
  • Duration: 16:49
  • Updated: 27 Jan 2017
  • views: 349
videos
It's time to take VR programming seriously. We do not write programs, we compose them using sets of known tokens. We are the desk generation, and these are the dark ages. # # THINGS MENTIONED # # ► Introduction to The Theory of Computation https://www.youtube.com/playlist?list=PL601FC994BDD963E4 ► Scratch https://scratch.mit.edu/ # # INTERESTING INITIATIVES # # ► Using Python To Code By Voice https://youtu.be/8SkdfdXWYaI ► Mac VR http://www.getmacvr.com/
https://wn.com/Vr_Programming_The_Desk_Generation_|_Code_Walks_057
An Unreal Perspective into VR

An Unreal Perspective into VR

  • Order:
  • Duration: 1:29:23
  • Updated: 15 Apr 2016
  • views: 65
videos
Alex Stevens takes us through his experiences developing the Organic Humans virtual reality game Montas in the Unreal Engine. From good design practice to the technical limitations of the popular VR headsets. Alex is the Technical Director of the two man team, Organic Humans, and lead programmer on the VR horror game, Montas. Alex is also the co-organiser of the Brisbane Unreal Engine meetup. He is a Unreal engine masochist and loves to put his programming skills into action for the love of VR. http://organichumans.org/
https://wn.com/An_Unreal_Perspective_Into_Vr
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